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![]() ![]() Get the latest news, interviews and in-depth analysis on Twitter, Facebook and our daily newsletter. While it has yet to launch a new game since its acquisition two-years ago it does have two in soft launch. Take-Two acquired mobile games developer Social Point in February 2017 for $250 million. Find, train and master over 100 unique dragons. Create a world where your dragons thrive by providing them with more than enough resources including, areas for them to rest, eat, play and go about their happy, healthy dragon lives. “Take-Two is exceedingly well-positioned – creatively, strategically and financially – for continued growth and returns for our shareholders over the long-term.” Dragon City Mobile is a social sim game where you dwell in a fantasy realm teeming with magic. “This year is the 25th anniversary of Take-Two and, over that time, we have built our Company into a diversified and profitable enterprise,” said Take-Two CEO Strauss Zelnick. While it did not go into specifics on its mobile revenue performance, Take-Two did post $1.1 billion in “digitally-delivered” revenues, up 23 per cent year-on-year.Īs well as GTA Online, WWE Supercard,Dragon City and Monster Legends were highlighted as being among the most significant contributors to the company’s revenue performance. The publisher posted revenues of $1.79 billion for the fiscal year, which was a slight increase on the $1.78 made the fiscal year prior. ![]() WWE Supercard and Dragon City helped spur Take-Two's yearly profits by 158 per cent to $173.5 million for the fiscal year ended March 31st 2018. ![]()
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